Just so people don't spam me personally to do the above: I don't have an iOS device, and fighting Apple doesn't sound as interesting as making PPSSPP run better on platforms where it's welcome (every other platform.) If Apple wants to sell me a device, they should change their policies on what apps are allowed.īut if anyone has code questions about where PPSSPP decides to use jit or what happens normally on shutdown, I'm happy to answer them. Grand Theft Auto - Vice City StoriesSpider-Man 3Naruto Shippuden - Ultimate Ninja ImpactDragon Ball Z - Shin Budokai 2Tekken 6Assassins Creed - BloodlinesGod Of War - Chains Of OlympusBen 10 - Ultimate Alien - Cosmic DestructionNeed For Speed - Most Wanted 5-1-0WWE SmackDown Vs. Maybe there's also some way to intercept swipes and do something to prevent the bug, although I think people have already tried to look into this. Not that it's a great choice, but neither option is ideal. Then a user could at least choose if they want the "fast and longer battery life" mode that triggers iOS bugs in app quit, or the "slow and battery consuming" mode that quits fine. Maybe it's possible to make this happen later, after settings have been loaded. But some games would run slower, and games would probably use up battery power faster.Ĭurrently, the iOS bug is triggered early in PPSSPP's startup. The easiest way to "fix" this bug would obviously be to remove the code that triggers the iOS bug, and prevent iOS users from using jit at all. That bug has other downsides, and it seems like they may be unavoidable. The root problem is that Apple forbids jit and we're using an iOS bug to make jit work anyway. I think that this problem could be related with JIT.
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